Business Template 05

Using MFC for ActiveX Controls For most folks, we recommend using MFC because MFC controls are easy to write. You focus on your control's behavior, not the intricacies of OLE interfaces. And, with the new features of MFC 4.2, you can write controls that perform better and implement the cool new OCX 96 features

This topic describes how to register a Microsoft ActiveX object as the viewer or player for a particular media type (Multipurpose Internet Mail Extensions (MIME)). This registration is essential for Microsoft Internet Explorer to launch the correct player when interpreting the standard HTML A HREF tag or the Netscape-introduced EMBED tag

Palette Management for Active Document Objects The following sections describe issues related to palette management by OLE document objects. In general, the palette management scheme for document objects is the same as the scheme used for controls, except that document objects do not receive ambient properties from their container.

Computers

The graphics card is a vital performance component of your computer, particularly if you play 3D games, or work with graphics and video content. The graphics card sits in an expansion card slot in your PC and it is specifically designed to process image data and output it to your monitor, enabling you to see it. A graphics card works by calculating how images appear, particularly 3D images, and renders them to the screen. 3D images and video images take a lot of processing capacity, and many graphics processors are complex, require fans to cool them and need direct power supply. The graphics card consists of a graphics processor, a memory chip for graphics operations, and a RAMDAC for display output. It may also include video capture, TV output and SLI and other functions.

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The first decision you need to make is whether you need a graphics card for handling 3D images or whether you are simply requiring 2D image rendering. For 2D requirements, you need only a low-cost solution. In many cases, an integrated graphics solution will suffice for 2D applications. However with 3D graphics, the performance of the graphics card will impact directly on the frame rate and image quality of 3D programs and games. The differences between the low and high-end cards can be substantial, both in cost and performance. Rendering 3D graphics is like lighting a stage, both the geometry of the shapes in question and the lighting of it need to be taken into account. The geometry of an image calculates the parts of an object that can and can't be seen, the position of the eye and its perspective. The lighting is a calculation of the direction of the light sources, their intensities and the respective shadows that occur. The second part to presenting a 3D image is the rendering of colours and textures to the surfaces of the objects, and modifying them according to light and other factors.

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